Bionic Commando video game to use GPU-accelerated NVIDIA PhysX

bionic.jpg Capcom, GRIN Entertainment, and NVIDIA today jointly announced that Capcom’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX technology to enhance the game’s debris, smoke, dust, and weapon effects.

Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine. NVIDIA PhysX technology is included in more than 140 shipping titles for Sony Playstation 3, Microsoft Xbox 360, Nintendo Wii, and the PC.

August 12, 2008 - 6:48 AM | Posted in - Gaming |


Reader Comments
blog comments powered by Disqus
Recent Entries
  • World’s first Trumotion 480Hz LCD TV panel announced
  • MSI announces World’s First Hybrid Storage Netbook
  • Asus Xonar HDAV1.3 Series Sound Card with World's First Dolby TrueHD Bit-Stream Feature for Blu-ray
  • Adlink cPCI-6920 Series PICMG 2.0 compliant 6U Compact PCI dual-processor blade
  • Transcend P8 USB Card Reader with Photo Recovery Software
  • ECS A790GXM-AD3 Black Series motherboard for Extraordinary Gaming Performance
  • Thermaltake WB200 Waterblock liquid cooling system upgrade for North Bridge
  • Thermaltake CPU cooler TMG IA1
  • Toshiba and SGI Japan Develops World's First Full HD File-Base Program Broadcasting Systems